Clicks, Clocks and TriggersJun 28, 2017
A classic module in modular synthesisers is a sequencer. It allows you to create rhythms and melodies by letting you set a sequence of values to output over some time. For example a drum machine usually contains a step-sequencer where for every step in the sequence you can select whether to play, or not play, a drum.
Video Synth ResearchJun 26, 2017
When we started the Synths and Stuff project, we discussed how it would be cool to have video synthesis to accompany the audio performance. In a modular synth setup, we would be able to patch audio and control signals into the video phase to make music reactive visuals.
LÖVE, Lua, Photoshop + GamesMay 29, 2016
Recently I’ve been building a 2d game engine for my semester project at CGL. Below, I’ll copy and paste two blog posts from my internal documentation blog:
Ludum Dare 33: "The Monster Within" post-mortemAug 25, 2015
So, LD33 is over, and once again I made something: The Monster Within.
Automating my RiceAug 8, 2015
I spent the bigger part of today writing a small script that cylces through all my Themer themes, opens a dmenu, prints the theme name in figlent and shows screenfetch before taking a picture. The script is pretty straightforward:
Stencils 101Jun 29, 2015
So, for the first non-meta post (don’t mind this line), I’m gonna walk you through my stencil creation process.
Challenging myselfJun 27, 2015
Yay, a first post! A blank blog!