Stretching GatesJul 4, 2017
As mentioned in the last post, there was some room for improvement in the last iteration of the trigger/divider circuit. While the divider was working great as a clock source for the drum machine, the signal output by the comparator was very short and sometimes got triggered twice with one acoustic hit on the piezo when the reference voltage was not perfectly tuned. On the other hand the outputs of the 4017 always stay on or off for a whole step.
Clicks, Clocks and TriggersJun 28, 2017
A classic module in modular synthesisers is a sequencer. It allows you to create rhythms and melodies by letting you set a sequence of values to output over some time. For example a drum machine usually contains a step-sequencer where for every step in the sequence you can select whether to play, or not play, a drum.
Video Synth ResearchJun 26, 2017
When we started the Synths and Stuff project, we discussed how it would be cool to have video synthesis to accompany the audio performance. In a modular synth setup, we would be able to patch audio and control signals into the video phase to make music reactive visuals.
LÖVE, Lua, Photoshop + GamesMay 29, 2016
Recently I’ve been building a 2d game engine for my semester project at CGL. Below, I’ll copy and paste two blog posts from my internal documentation blog:
Ludum Dare 33: "The Monster Within" post-mortemAug 25, 2015
So, LD33 is over, and once again I made something: The Monster Within.
Automating my RiceAug 8, 2015
I spent the bigger part of today writing a small script that cylces through all my Themer themes, opens a dmenu, prints the theme name in figlent and shows screenfetch before taking a picture. The script is pretty straightforward:
Stencils 101Jun 29, 2015
So, for the first non-meta post (don’t mind this line), I’m gonna walk you through my stencil creation process.
Challenging myselfJun 27, 2015
Yay, a first post! A blank blog!